The Minion's HandbookThe Minion's Handbook
Arch Villainy is not for everyone. There are some that prefer the role of minion for various reasons. Perhaps they prefer to follow or maybe they have come to realise that they have a slightly higher survival chance. Whatever the cases if you want to be a minion, then follow these tips, guidelines and rules to be the kind if minion you wish to be.
Note: These are most applicable for RPG minions, but all may benefit.
You must decide what kind of minion you want to be. There are different rules depending on your chosen path.
1) Choose your style of laughter. This is highly important. Also remember to laugh loudly and maniacally.
2) Have your own agenda. This may fit in with the Arch Villain's plans or you have the option of using him to further your own needs.
3) Have an obsession. This can be anything, but you must be obsessed.
4) Do not fight the heroes in your ow
Handbook Staff Letter RepliesThe Handbook Staff Letter Replies
The replies from the Handbook Staff to the letters written to them by the readers of the Handbook Series.
Dear Skull Eater,
We are pleased to hear the Monster's Handbook has been such a big help. In answer to your question, the heroes have something called a save point. This will allow them to continually come back, no matter how many times you have defeated them.
Congratulations on becoming the monster you wished to be.
The Handbook Staff
Dear Jade Curtiss,
We are sorry to hear that you did not find The Companions' Handbook useful, however many other companions have greatly benefited from it. Its purpose was not to be entertaining and we hope that you do not prevent others wishing to be companions from getting the benefits of this book.
The Handbook Staff
Dear Colette Brunel,
We are very pleased to hear that you enjoyed and benefited from the Companions' Handbook.
Handbook Letter Replies 2More Letter Replies to The Handbooks
We have received more letters from our readers. These are their stories.
Greetings from the Great Dist the Rose
I read the so-called Villain's Handbook. It was a load of drivel. I could have done far better than this ill attempt clearly created by those of inferior intellect! First, what is this about recruiting minions?! Why would anyone have minions when they can make them? Minions can't be trusted to stay faithful just like that traitor, Jade! I create my minions. They are far more efficient and listen to my every word. Second, why would I stoop so low as to fight Jade's group myself? That is why I created my beautiful Kaiser Dists! You have even managed to miss several important parts! What about the sheer power of intelligence? The glory of beauty?! Vengeance!!! How dare
Handbook Letter RepliesLetter Replies for the Handbook Series
We have received many letters from our readers of the Handbook Series. Here are some of their stories.
I wontd to bee a monster, I had no idear how to get startd! Yor Monster handbooK helpD mee lotz. I wantd To bee cewt and cudly I lyk cewt thingz but i did not thinc I coulD dew it. Then I saw i could! I amm a skull Eater and heros r scard of mee! I hav kiled lotz! But they always cum bac do u no wy?
Thank you for this gud book! I bee verry gratefull! I amm a skary cewt monsteR noW!
My name is Lloyd Irving (age 17) from the world of Sylvarant. I wanted to be a hero and read your book. It was great! I followed a lot of your rules and now I'm a hero! I even got to meet my real dad, but he was mysterious and we thought he was a &
The Companions' HandbookThe Companions' Handbook
Not everyone wants to be a hero. There are many that prefer the role of companion. If this is you, then this is the book for you! Follow these tips, rules and guidelines and you will find yourself to be the companion every hero wants!
Note: These are most applicable for RPG companions, but all may benefit.
The first thing you must do as a companion is decide what kind of companion you want to be. There are different rules depending upon your chosen path.
Companion to Mute Hero
1) You must ask the hero questions that can be answered with yes or no.
2) When the hero responds with "no", you must ask again. Preferably you should ask after giving the hero a guilt trip. Sometimes you must ask several times.
3) If the hero says no after asking an important question such as where to go next then you also have the choice of ignoring his answer (female heroes are never mute) and pretending he said yes.
Ocarina of Time Ch.2Ocarina of Time
Darkness covered the land. A city burned. She shrunk back in terror as a man towered over her. He faded into the darkness with a low, evil chuckle. The land in erupted in a dark flame. She stared around frantically looking for a way out, a way to do something. She shuddered as a feeling of evil pervaded the very air. As despair started take her, a bright golden light pierced the darkness and streamed from the sky. A boy garbed in green carrying three glowing jewels stepped forward. The darkness started to recede before the brilliant golden glow.
The Princess of Hyrule awoke with a start. She rose off her bed shakily. The dream had felt very real. She stumbled to her window and opened it to let in the fresh morning air. She looked out into the palace gardens where the sun streamed down merrily. She sighed with reli
The Monster's HandbookThe Monster's Handbook
Do you desire to be a vicious fiend? Do you want the adventurers to take you seriously? If you want to be a nasty, scary monster, then this is the book for you! These helpful tips, guidelines and rules will guide you down the path to being the vilest scariest monster adventurers have ever faced!
Note: This list is most applicable to RPG monsters, but all may benefit.
1) Distribution. The first decision you must make is just what kind of monster are you? This is very important for determining how you will be encountered in the world.
Type 1: Random monster-monsters that attack the heroes randomly and appear from nowhere. If you choose this route, then you may be anywhere no matter how many other monsters are in the area.
Type 2: Visible Wandering-monsters that are seen by the heroes.