Handbook Letter RepliesLetter Replies for the Handbook Series
We have received many letters from our readers of the Handbook Series. Here are some of their stories.
I wontd to bee a monster, I had no idear how to get startd! Yor Monster handbooK helpD mee lotz. I wantd To bee cewt and cudly I lyk cewt thingz but i did not thinc I coulD dew it. Then I saw i could! I amm a skull Eater and heros r scard of mee! I hav kiled lotz! But they always cum bac do u no wy?
Thank you for this gud book! I bee verry gratefull! I amm a skary cewt monsteR noW!
My name is Lloyd Irving (age 17) from the world of Sylvarant. I wanted to be a hero and read your book. It was great! I followed a lot of your rules and now I'm a hero! I even got to meet my real dad, but he was mysterious and we thought he was a &
The Companions' HandbookThe Companions' Handbook
Not everyone wants to be a hero. There are many that prefer the role of companion. If this is you, then this is the book for you! Follow these tips, rules and guidelines and you will find yourself to be the companion every hero wants!
Note: These are most applicable for RPG companions, but all may benefit.
The first thing you must do as a companion is decide what kind of companion you want to be. There are different rules depending upon your chosen path.
Companion to Mute Hero
1) You must ask the hero questions that can be answered with yes or no.
2) When the hero responds with "no", you must ask again. Preferably you should ask after giving the hero a guilt trip. Sometimes you must ask several times.
3) If the hero says no after asking an important question such as where to go next then you also have the choice of ignoring his answer (female heroes are never mute) and pretending he said yes.
Ocarina of Time Ch.2Ocarina of Time
Darkness covered the land. A city burned. She shrunk back in terror as a man towered over her. He faded into the darkness with a low, evil chuckle. The land in erupted in a dark flame. She stared around frantically looking for a way out, a way to do something. She shuddered as a feeling of evil pervaded the very air. As despair started take her, a bright golden light pierced the darkness and streamed from the sky. A boy garbed in green carrying three glowing jewels stepped forward. The darkness started to recede before the brilliant golden glow.
The Princess of Hyrule awoke with a start. She rose off her bed shakily. The dream had felt very real. She stumbled to her window and opened it to let in the fresh morning air. She looked out into the palace gardens where the sun streamed down merrily. She sighed with reli
The Monster's HandbookThe Monster's Handbook
Do you desire to be a vicious fiend? Do you want the adventurers to take you seriously? If you want to be a nasty, scary monster, then this is the book for you! These helpful tips, guidelines and rules will guide you down the path to being the vilest scariest monster adventurers have ever faced!
Note: This list is most applicable to RPG monsters, but all may benefit.
1) Distribution. The first decision you must make is just what kind of monster are you? This is very important for determining how you will be encountered in the world.
Type 1: Random monster-monsters that attack the heroes randomly and appear from nowhere. If you choose this route, then you may be anywhere no matter how many other monsters are in the area.
Type 2: Visible Wandering-monsters that are seen by the heroes.